Dungeons & Dragons 3.5 Edition Index - Equipment

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Dungeons & Dragons 3.5 Edition Index - Equipment

Transcript Of Dungeons & Dragons 3.5 Edition Index - Equipment

Dungeons & Dragons 3.5 Edition Index – Equipment
http://www.crystalkeep.com/d20/rules Collected by Chet Erez ([email protected])
August 27, 2003

Note: Changes from 3rd Edition and 3.5 Edition are marked in Blue.

Table of Contents
Armors .....................................................................................2 Light Armors .......................................................................2 Medium Armor....................................................................2 Heavy Armor.......................................................................2 Shields .................................................................................3
Melee Weapons........................................................................4 Unarmed Melee Weapons ...................................................4 Simple Melee Weapons.......................................................4 Martial Melee Weapons ......................................................4 Exotic Melee Weapons........................................................6
Ranged Weapons......................................................................7 Simple Ranged Weapons.....................................................7 Martial Ranged Weapons ....................................................7

Exotic Ranged Weapons .....................................................8 Ammunition ........................................................................8 Weapons Errata........................................................................9 Weapon Features .................................................................9 Resizing Weapons ...............................................................9 Weapon Equivalencies ......................................................10 Unusual Materials & Construction Techniques .....................12 Armor & Shields ...............................................................12 Weapons ............................................................................12 Hardness of Materials........................................................12 Appendix................................................................................13 Revision History................................................................13 Key to Sourcebooks ..........................................................13

3.5 Update

Dungeons & Dragons 3rd Edition Index – Equipment
Armors Light Armors

Light Armor
Padded
(PH3.5 p123)
Leather
(PH3.5 p123)
Studded
(PH3.5 p123)
Chain Shirt
(PH3.5 p123)
Mithral Shirt
(DMG3.5 p220)
Elven Chain
(DMG3.5 p220)

Armor bonus to
AC +1
+2
+3
+4
+4
+5

Max Dex Mod
+8 +6 +5 +4 +6 +4

Armor Check Penalty1
0 0 –1
–2 0M
–2 M

Arcane Spell Failure 5%
10%
15%
20%
10%
20%

3.5 Update

Time to put On
10 rnd. 10 rnd. 10 rnd. 10 rnd. 10 rnd. 40 rnd.†

Time to Don
Hastily2 5 rnd. 5 rnd. 5 rnd.
5 rnd. 5 rnd.
5 rnd.

August 27, 2003

RTeimmeovtoe Cost Weight Hardness HP

10 rnd.†

5 gp

10 lbs

2

5

10 rnd.†

10 gp

15 lbs

2

10

10 rnd.†

25 gp

20 lbs

2

15

10 rnd.† 100 gp 25 lbs

10

20

10 rnd.† 1,100 gp 10 lbs

10

20

10 rnd.† 4,150 gp 20 lbs

15

25

Medium Armor
Max Movement – base 30’ becomes 20’ & base 20’ becomes 15’

Medium Armor
Hide
(PH3.5 p123)
Scale Mail
(PH3.5 p123)
Chainmail
(PH3.5 p123)
Breastplate
(PH3.5 p123)
Adamantine Breastplate3
(DMG3.5 p219)

Armor Max Dex Armor

Arcane Time to Time to Time to

bonus to AC

Mod

Check Penalty1

Spell Failure

put On

Don Hastily2

Remove

Cost

Weight Hardness

HP

+3

+4

–3

20%

10 rnd. 5 rnd. 10 rnd.†

15 gp

25 lbs

2

15

+4

+3

–4

25%

40 rnd.† 10 rnd. 10 rnd.†

50 gp

30 lbs

10

20

+5

+2

–5

30%

40 rnd.† 10 rnd. 10 rnd.† 150 gp

40 lbs

10

25

+5

+3

–4

25%

40 rnd.† 10 rnd. 10 rnd.† 200 gp

30 lbs

10

25

+5

+3

–3M

25%

40 rnd.† 10 rnd. 10 rnd.† 10,200 gp 30 lbs

20

25

Heavy Armor
Max Movement – base 30’ becomes 20’ & base 20’ becomes 15’, plus running speed is 3x (not 4x).

Heavy Armor
Splint Mail
(PH3.5 p123)
Banded Mail
(PH3.5 p123)
Half-Plate
(PH3.5 p123)
Full Plate
(PH3.5 p123)
Dragonhide Plate4
(DMG3.5 p220)
Dwarven Plate5
(DMG3.5 p220)

Armor Max Dex Armor

Arcane Time to Time to Time to

bonus to AC

Mod

Check Penalty1

Spell Failure

put On

Don Hastily2

Remove

Cost

Weight Hardness

HP

+6

+0

–7

40%

40 rnd.† 10 rnd. 10 rnd.† 200 gp

45 lbs

10

30

+6

+1

–6

35%

40 rnd.† 10 rnd. 10 rnd.† 250 gp

35 lbs

10

30

+7

+0

–7

40%

40 rnd.‡ 40 rnd.†

1d4+1 min†

600 gp

50 lbs

10

35

+8

+1

–6

35%

40 rnd.‡ 40 rnd.†

1d4+1 min†

1,500 gp

50 lbs

10

40

+8

+1

–5 M

35%

40 rnd.‡ 40 rnd.†

1d4+1 min†

3,300 gp

50 lbs

2

40

+8

+1

–5 M

35%

40 rnd.‡ 40 rnd.†

1d4+1 min†

16,500 gp

50 lbs

20

40

1 Reduce by 1 if armor/shield is of Masterwork quality. 2 Hastily put on armor has an AC Bonus 1 less & an Armor Check Penalty 1 more (e.g., hastily put on Scale Mail has AC +3 & a check penalty of -5). † Cut time in half if being helped. One character can help up to 2 others (but 2 cannot help each other). M Bonus for Masterwork quality already factored in. 3 Wearer gains Damage Reduction 2/–. ‡ Without help, this armor can only be put on Hastily. 4 Made from Dragonhide, so it may be worn by Druids without penalty. 5 Wearer gains Damage Reduction 3/–.

Armors

3.5 Update

Page 2

Dungeons & Dragons 3rd Edition Index – Equipment
Shields
Time to Put On or Take Off a Shield is a Move Action.

Shields

Shield Bonus to
AC

Max Dex Mod

Armor Check Penalty1

Arcane Spell
Failure

3.5 Update Cost Weight Hnaersds-

Buckler
(PH3.5 p123)

+1



–1

5%

15 gp

5 lbs

10

B(DuMckGl3e.r5,pD22a1r)kwood +1 — 0M 5% 205 gp 2 ½ lbs 5

L(PigHh3.t5Sph12ie3)ld, Wood +1 — –1 5% 3 gp 5 lbs 5

L(PigHh3.t5Sph12ie3)ld, Steel +1 — –1 5% 9 gp 6 lbs 10

H(PeHa3v.5ypS12h3i)eld, Wood +2 — –2 15% 7 gp 10 lbs 5

Heavy Shield, Darkwood
(DMG3.5 p221)

+2



0M

15%

257 gp

5 lbs

5

H(PeHa3v.5ypS12h3i)eld, Steel +2 — –2 15% 20 gp 15 lbs 10

Heavy Shield, Mithral
(DMG3.5 p221)

+2



0 M

5%

1,020 gp 5 lbs

15

Tower Shield
(PH3.5 p123)

+4



–10

50%

30 gp

45 lbs

5

August 27, 2003

HP Notes

Cannot be used to Bash.

–1 penalty to attacks with any weapon

5

that uses the arm wearing the

Buckler & the wearer looses the

Shield Bonus to AC for that round.

Cannot be used to Bash.

–1 penalty to attacks with any weapon

7

that uses the arm wearing the

Buckler & the wearer looses the

Shield Bonus to AC for that round.

Can be used to make a Shield Bash 7 (c1ridti3caBll,umdgaretoianlinwgeadpaomna,gLeig2h0t/x2
Weapon)

Can be used to make a Shield Bash 10 (c1ridti3caBll,umdgaretoianlinwgeadpaomna,gLeig2h0t/x2
Weapon)

Can be used to make a Shield Bash 15 (c1ridt4icaBll,umdgaretoianlinwgedapamona,gOen2e0-/x2
Handed Weapon)

Can be used to make a Shield Bash 15 (c1ridti4caBll,umdgaretoianlinwgedapamona,gOen2e0-/x2
Handed Weapon)

Can be used to make a Shield Bash 20 (c1ridti4caBll,umdgaretoianlinwgedapamona,gOen2e0-/x2
Handed Weapon)

Can be used to make a Shield Bash 20 (c1ridti4caBll,umdgaretoianlinwgedapamona,gOen2e0-/x2
Handed Weapon)

If the wielder does not attack, a Tower Shield provides Total Cover against attacks, but not spells.
20 Using a Tower Shield gives a –2 penalty on attacks.
Cannot be used to Bash.

Armors

3.5 Update

Page 3

Dungeons & Dragons 3rd Edition Index – Equipment

3.5 Update

Melee Weapons

All weapons are sized for a Medium-sized user. For rules on resizing weapons, see Resizing Weapons on page 9 of this Index.

Unarmed Melee Weapons

Unarmed Melee Weapons
Gauntlet
(PH3.5 p116)
Unarmed
(PH3.5 p116)

Size Dam. Critical Range Type Cost Weight Hnaersds- HP



1d3

20 / x2



B

2 gp

1 lb

5

2



1d3§

20 / x2



B









August 27, 2003
Misc. Part of most Medium & Heavy Armors. Finesse

Simple Melee Weapons

Simple Melee Weapons
Dagger
(PH3.5 p116)
Dagger, Punching
(PH3.5 p116)
Gauntlet, Spiked
(PH3.5 p116)
Mace, Light
(PH3.5 p116)
Sickle
(PH3.5 p116)
Club
(PH3.5 p116)
Mace, Heavy
(PH3.5 p116)
Morningstar
(PH3.5 p116)
Shortspear
(PH3.5 p116)
Longspear
(PH3.5 p116)
Quarterstaff
(PH3.5 p116)
Spear
(PH3.5 p116)

Size

Dam.

Critical Range

0Light

1d4 19-20 / x2 10’

0Light 1d4 20 / x3 — 0Light 1d4 20 / x2 — 0Light 1d6 20 / x2 — 0Light 1d6 20 / x2 —

1Hand 1d6

20 / x2

10’

1Hand 1d8

20 / x2



1Hand 1d8

20 / x2



1Hand 1d6

20 / x2

20’

2Hand 1d8

20 / x3



2Hand 1d6/1d6 20 / x2



2Hand 1d8

20 / x3

20’

Type
P or S P P B S B B
B & P P P B P

Cost
2 gp 2 gp 5 gp 5 gp 6 gp Free 12 gp 8 gp 1 gp 5 gp Free 2 gp

Weight
1 lb 1 lb 1 lb 4 lbs 2 lbs 3 lbs 8 lbs 6 lbs 3 lbs 9 lbs 4 lbs 6 lbs

Hardness 10 10 10 10 10
5 10 5 5
5 5 5

HP Misc.

2 +c2hbeocknutos oCnoSncleeiaglht of Hand 2

2

Can’t be disarmed

10

2

Druid, Trip

5

Druid, Monk

20

5

5

Vs. Charge, Druid

10 Vs. Charge, Druid Reach 10’

10 Double, Druid, Monk, Kata

10 Vs. Charge, Druid

Martial Melee Weapons

Martial Melee Weapons
Axe, Throwing
(PH3.5 p116)
Hammer, Light
(PH3.5 p116)
Handaxe
(PH3.5 p116)
Kukri
(PH3.5 p116)
Pick, Light
(PH3.5 p116)
Sap
(PH3.5 p116)
Shield, Light Metal Spiked
(PH3.5 p116)

Size 0Light 0Light 0Light 0Light 0Light 0Light
0Light

Dam. 1d6 1d4 1d6 1d4 1d4 1d6§
1d6

Critical 20 / x2 20 / x2 20 / x3 18-20 / x2 20 / x4 20 / x2
20 / x2

Range 10’ 20’ — — — —


Type S B S S P B
P

Cost 8 gp 1 gp 6 gp 8 gp 4 gp 1 gp
19 gp

Weight 2 lbs 2 lbs 3 lbs 2 lbs 3 lbs 2 lbs
11 lbs

Hardness
5 5 5 10 5 2
10

HP Misc.

2

2

2

Monk

2

2

2

Bard

10

§ Damage is ‘subdual’. Melee Weapons

Page 4

Dungeons & Dragons 3rd Edition Index – Equipment

Martial Melee Weapons
Shield, Light Metal
(PH3.5 p116)
Shield, Light Wood Spiked
(PH3.5 p116)
Shield, Light Wood
(PH3.5 p116)
Spiked Armor
(PH3.5 p116)
Sword, Short
(PH3.5 p116)
Battleaxe
(PH3.5 p116)
Flail, Light
(PH3.5 p116)
Longsword
(PH3.5 p116)
Pick, Heavy
(PH3.5 p116)

Size 0Light 0Light 0Light 0Light 0Light 1Hand 1Hand 1Hand 1Hand

Dam. 1d3 1d6 1d3 1d6 1d6 1d8 1d8 1d8 1d6

Critical 20 / x2 20 / x2 20 / x2 20 / x2 19-20 / x2 20 / x3 20 / x2 19-20 / x2 20 / x4

Range — — — — — — — — —

3.5 Update

Type

Cost

B

9 gp

Weight 6 lbs

Hardness
10

P

13 gp 10 lbs

5

B

3 gp

5 lbs

5

P

+50 gp +10 lbs 10

P

10 gp 2 lbs

10

S

10 gp 6 lbs

5

B

8 gp

5 lbs

5

S

15 gp 4 lbs

10

P

8 gp

6 lbs

5

Rapier
(PH3.5 p116)

1Hand 1d6 18-20 / x2 —

P

20 gp 2 lbs

10

Scimitar
(PH3.5 p116)

1Hand 1d6 18-20 / x2 —

S(hPiHe3l.d5,pH11e6a) vy Metal 1Hand 1d4 20 / x2 —

Shield, Heavy Metal

Spiked

1Hand 1d6

20 / x2



(PH3.5 p116)

Shield, Heavy Wood

Spiked

1Hand 1d6

20 / x2



(PH3.5 p116)

S(hPiHe3l.d5,pH11e6a)vy Wood 1Hand 1d4 20 / x2 —

Trident
(PH3.5 p116)

1Hand 1d8

20 / x2

10’

Warhammer
(PH3.5 p116)

1Hand 1d8

20 / x3



S

15 gp 4 lbs

10

B

20 gp 15 lbs

10

P

30 gp 20 lbs

10

P

17 gp 15 lbs

5

B

7 gp 10 lbs

5

P

15 gp 4 lbs

5

B

12 gp 5 lbs

5

Falcion
(PH3.5 p117)
Flail, Heavy
(PH3.5 p117)
Glaive
(PH3.5 p117)

2Hand 2d4 18-20 / x2 —

2Hand 1d10 19-20 / x2 —

2Hand 1d10

20 / x3



S

75 gp 8 lbs

10

B

15 gp 10 lbs

5

S

8 gp 10 lbs

5

Greataxe
(PH3.5 p117)
Greatclub
(PH3.5 p117)
Greatsword
(PH3.5 p117)
Guisarme
(PH3.5 p117)
Halberd
(PH3.5 p117)

2Hand 1d12

20 / x3



S

20 gp 12 lbs

5

2Hand 1d10

20 / x2



B

5 gp

8 lbs

5

2Hand 2d6 19-20 / x2 —

S

50 gp 8 lbs

10

2Hand 2d4

20 / x3



S

9 gp 12 lbs

5

2Hand 1d10

20 / x3



S or P 10 gp 12 lbs

5

Lance, Heavy
(PH3.5 p117)

2Hand 1d8

20 / x3



P

10 gp 10 lbs

5

Ranseur
(PH3.5 p117)
Scythe
(PH3.5 p117)
Sword, Bastard
(PH3.5 p117)
Waraxe, Dwarven
(PH3.5 p117)

2Hand 2d4

20 / x3



P

10 gp 12 lbs

5

2Hand 2d4

20 / x4



S or P 18 gp 10 lbs

5

2Hand 1d10 19-20 / x2 —

S

35 gp 6 lbs

10

2Hand 1d10

20 / x3



S

30 gp 8 lbs

10

Melee Weapons

August 27, 2003

HP Misc.

10

7

7

2 Doarmwaigthe aismdoelneeebayttagcrakp. pling

2

Bard, Rogue

5

5

Trip, Disarm +2

5

Elf Racial Proficiency

5

Finesse, Bard, Rogue, Elf

Racial Proficiency,

5

When wielded with 2 hands,

only add Strength modifier

to damage (instead of 150%)

5

Druid

20

20

15

15

5

Vs. Charge

5

10 10 Trip, Disarm +2

10 Reach 10’

10

10

10

10 Reach 10’, Trip

10 Vs. Charge, Trip
Reach 10’, x2 damage when 10 uchseadrgfirnogmmtohuenbta, cuksaobflea with
1 hand while mounted
10 Reach 10’, Disarm +2

10 Trip

10 Hand-and-a-Half 10 Hand-and-a-Half
Dwarf Weapon Familiarly

Page 5

Dungeons & Dragons 3rd Edition Index – Equipment
Exotic Melee Weapons

Exotic Melee Weapons
Kama
(PH3.5 p117)
Nunchaku
(PH3.5 p117)
Sai
(PH3.5 p117)
Siangham
(PH3.5 p117)
Sword, Bastard
(PH3.5 p117)
Waraxe, Dwarven
(PH3.5 p117)

Size 0Light 0Light 0Light 0Light 1Hand 1Hand

Dam. 1d6 1d6 1d4 1d6 1d10 1d10

Critical Range

20 / x2



20 / x2



20 / x2



20 / x2



19-20 / x2 —

20 / x3



3.5 Update

Type S B B P S S

Cost 2 gp 2 gp 1 gp 3 gp 35 gp 30 gp

Weight 2 lbs 2 lbs 2 lb 1 lb 6 lbs 8 lbs

Hardness
5 5 10 5
10
5

Whip
(PH3.5 p117)

1Hand 1d3§

20 / x2



S

1 gp

2 lbs

2

A(PxHe,3.O5 pr1c1D7)ouble 2Hand 1d8/1d8 20 / x3 –

Chain, Spiked
(PH3.5 p117)

2Hand 2d4

20 / x2



Flail, Dire
(PH3.5 p117)

2Hand 1d8/1d8 20 / x2



Hammer, Gnome Hooked
(PH3.5 p117)

2Hand 1d18d6& 2020/ /x3x4& –

S(wPHo3r.d5,pT11w7)o-Bladed 2Hand 1d8/1d8 19-20 / x2 –

U(PrgHr3o.5shp1,1D7)warven 2Hand 1d18d6& 2020/ /x3x3& –

S

60 gp 15 lbs

5

P

25 gp 10 lbs

10

B

90 gp 10 lbs

5

BP& 20 gp 6 lbs 5

S

100 gp 10 lbs

10

SP& 50 gp 12 lbs 5

August 27, 2003

HP Misc.

2

Kata, Monk, Trip

2

Kata, Monk, Disarm +2

2

Kata, Monk, Disarm +4

2

Kata, Monk

10 Hand-and-a-Half

10 Hand-and-a-Half Dwarf Weapon Familiarly

Bard, Trip, Disarm +2, Finesse

Reach 15’ & Threaten Adjacent

Attacking generates an Attack

5

of Opportunity

Cannot damage an opponent with an Armor bonus of +1 or higher –or– a Natural Armor bonus of +3 or greater

10 Double

Reach 10’ & Threaten

10

Adjacent, Finesse, Trip,

Disarm +2

10 Double, Trip, Disarm +2

10 Double, Trip Gnome Weapon Familiarly

10 Double 10 Double; vs. Charge
Dwarf Weapon Familiarly

Melee Weapons

Page 6

Dungeons & Dragons 3rd Edition Index – Equipment
Ranged Weapons Simple Ranged Weapons

Simple Ranged Weapons
Crossbow, Heavy
(PH3.5 p116)
Crossbow, Light
(PH3.5 p116)
Dart
(PH3.5 p116)
Javelin
(PH3.5 p116)

Size

Dam.

Critical



1d10 19-20 / x2



1d8 19-20 / x2



1d4

20 / x2



1d6

20 / x2

Sling
(PH3.5 p116)



1d4

20 / x2

Range 120’ 80’ 20’ 30’ 50’

3.5 Update

August 27, 2003

Type P P P P B

Cost 50 gp 35 gp ½ gp 1 gp Free

Weight 8 lbs 4 lbs ½ lb 2 lbs —

Misc.
Full Round Action to reload, Monk Can be fired with 1 hand at a –4 penalty Move Action to reload, Monk Can be fired with 1 hand at a –2 penalty
Strength modifier applies to damage, Druid
Strength modifier applies to damage. Monk, can be used as a Melee weapon but has a –4 penalty on attacks Strength modifier applies to damage. Move Action to reload, Druid, Monk

Martial Ranged Weapons

MWaretaiaploRnsanged Size

L(oPnHg3.b5opw117) —

Longbow, Composite

Mighty +06



(PH3.5 p117)

Longbow, Composite

Mighty +1



(PH3.5 p117)

Dam. 1d8 1d8
1d8

Longbow, Composite

Mighty +2



1d8

(PH3.5 p117)

Longbow, Composite

Mighty +3



1d8

(PH3.5 p117)

Longbow, Composite

Mighty +4



1d8

(PH3.5 p117)

Shortbow
(PH3.5 p117)



1d6

Shortbow, Composite

Mighty +07



1d6

(PH3.5 p117)

Shortbow, Composite

Mighty +1



1d6

(PH3.5 p117)

Shortbow, Composite

Mighty +2



1d6

(PH3.5 p117)

Critical 20 / x3 20 / x3 20 / x3
20 / x3
20 / x3
20 / x3 20 / x3 20 / x3 20 / x3
20 / x3

Range 100’ 110’ 110’
110’
110’
110’ 60’ 70’ 70’
70’

Type P P P
P
P
P P P P
P

Cost Weight Misc.

75 gp 3 lbs Bard, Elf Racial Proficiency
A wielder with less than a +0 Strength modifier 100 gp 3 lbs receives a –2 penalty on attacks.
Bard, Elf Racial Proficiency
A wielder with less than a +1 Strength modifier receives a –2 penalty on attacks. 200 gp 3 lbs Up to +1 Strength modifier applies to damage. Bard, Elf Racial Proficiency
A wielder with less than a +2 Strength modifier receives a –2 penalty on attacks. 300 gp 3 lbs Up to +2 Strength modifier applies to damage. Bard, Elf Racial Proficiency
A wielder with less than a +3 Strength modifier receives a –2 penalty on attacks. 400 gp 3 lbs Up to +3 Strength modifier applies to damage. Bard, Elf Racial Proficiency
A wielder with less than a +4 Strength modifier receives a –2 penalty on attacks. 500 gp 3 lbs Up to +4 Strength modifier applies to damage. Bard, Elf Racial Proficiency

30 gp 2 lbs Bard, Rogue, Elf Racial Proficiency

75 gp

A wielder with less than a +0 Strength modifier 2 lbs receives a –2 penalty on attacks.
Bard, Rogue, Elf Racial Proficiency

A wielder with less than a +1 Strength modifier receives a –2 penalty on attacks. 150 gp 2 lbs Up to +1 Strength modifier applies to damage.

Bard, Rogue, Elf Racial Proficiency

A wielder with less than a +2 Strength modifier receives a –2 penalty on attacks. 225 gp 2 lbs Up to +2 Strength modifier applies to damage.

Bard, Elf Racial Proficiency

6 Martial Weapon Proficiency (longbow), Weapon Focus (longbow), Improved Critical (longbow), etc., apply to both Longbows & Composite Longbows. 7 Martial Weapon Proficiency (shortbow), Weapon Focus (shortbow), Improved Critical (shortbow), etc., apply to both Shortbows & Composite Shortbows.

Ranged Weapons

Page 7

Dungeons & Dragons 3rd Edition Index – Equipment
Exotic Ranged Weapons

EWxoetaicpoRnanged Size

B(oPHlo3.5 p117) —

C(rPoHs3s.5bop1w17,)Hand —

Crossbow, Repeating

Heavy



(PH3.5 p117)

Crossbow, Repeating

Light



(PH3.5 p117)

Dam. 1d4§ 1d4 1d10

Critical 20 / x2 19-20 / x2 19-20 / x2

1d8 19-20 / x2

Range 10’ 30’ 120’
80’

Net
(PH3.5 p117)





— m10a’x

Shuriken
(PH3.5 p117)



1d2

20 / x2

10’

3.5 Update

August 27, 2003

Type B P P

Cost Weight Misc.

5 gp

3 lbs Trip

100 gp 2 lbs Move Action to reload, Rogue

400 gp 12 lbs Magazine holds 5 bolts

P

250 gp 6 lbs Magazine holds 5 bolts

Ranged Touch to Entangle (–2 on attacks, –4 dex, ½ move, can’t run or charge).

By holding the attached rope, the thrower can keep



20 gp 6 lbs the opponent within 10’ (opposed Strength checks)

To remove, Escape Artist vs. DC 20 -or- Strength

check vs. DC 25.

Throwing an unfolded net has a –4 attack penalty. Folding a net takes 2 rounds (or 4 if not proficient)

Monk, Kata, Attack x3, Strength modifier applies to

P

1 gp

1/10 lb the damage, treat as Ammunition for prices of

making them Masterwork & drawing them

Ammunition
Ammunition
Arrow
(PH3.5 p117)

Used with… Longbow, Shortbow

Bolt
(PH3.5 p116)
Repeating Crossbow Magazine
(PH3.5 p117)
Sling Bullet
(PH3.5 p116)
Sling Stone
(PH3.5 p116)

Crossbows – Hand, Light & Heavy, & Repeating
Crossbows – Repeating
Slings Slings

Description Standard arrow May be used as an melee weapon with a –4 attack penalty & does Dagger damage (1d4 for Medium) with a 20/x2 critical. Standard bolt May be used as an melee weapon with a –4 attack penalty & does Dagger damage (1d4 for Medium) with a 20/x2 critical.
Holds 5 standard bolts
Standard lead sling bullet
Rocks about the right size for a sling –1 penalty to hit & does one size-category less damage (1d3 for Medium)

Cost Weight

1/20 gp

1/6 lb

1/10 gp

1/10 lb

½ gp

½ lb

1/100 gp

¼ lb



¼ lb

Ranged Weapons

Page 8

Dungeons & Dragons 3rd Edition Index – Equipment

3.5 Update

August 27, 2003

Weapons Errata

Weapon Features

Class Proficiency – The listed classes gain proficiency in the listed weapons. Bard – All Simple plus all of the following: Longbow; Rapier; Sap; Shortsword; Shortbow; Whip. Druid – Club; Dagger; Dart; Quarterstaff; Scimitar; Sickle; Shortspear; Sling; Spear. Monk – Club; Crossbow, Light; Crossbow, Heavy; Dagger; Handaxe; Javelin; Kama; Nunchaku; Quarterstaff; Sai; Shuriken; Siangham; Sling. Rogue – All Simple, plus all of the following: Crossbow, Hand; Rapier; Shortbow; Shortsword.

Disarm +N – This weapon gets a +N bonus on disarm attempts, and rolls to resist being counter-disarmed.
Disarm +2 – Chain, Spiked; Flail, Dire; Flail, Heavy; Flail, Light; Nunchaku; Ranseur; Whip. Disarm +4 – Sai.

Double – A weapon with 2 attack surfaces. Either surface can be used as a single weapon, or both can be used via a Two-Weapon fighting style. In the later case,
the “off-hand” surface is considered ‘light’. Double – Axe, Orc Double; Flail, Dire; Hammer, Gnome Hooked; Quarterstaff ; Sword, Two-Bladed; Urgrosh, Dwarven.

Finesse – All Light weapons can be used with Feat: Weapon Finesse. In addition, the weapons listed below can also be used: Finesse – Chain, Spiked; Rapier, Whip.

Hand-and-a-Half – This weapon can be used two-handed with basic Martial Proficiency -or- one-handed with an Exotic Proficiency. Hand-and-a-Half – Sword, Bastard; Waraxe, Dwarven.

Kata – A Monk may wield this weapon with his unarmed fighting bonuses & number of attacks. Kata – Kama; Nunchaku; Quarterstaff; Sai; Shuriken; Siangham.

Racial Proficiency – The listed race gains automatic proficiency in the listed weapon. Elf Racial Proficiency – Longbow; Longsword, Rapier, Shortbow.

Racial Familiarity – The listed race adds the listed weapon to their Martial Weapons list Dwarf Racial Familiarity – Urgrosh, Dwarven; Waraxe, Dwarven. Gnome Racial Familiarity – Hammer, Gnome Hooked.

Reach 10’ – This weapon threatens at 10’. It does not threaten the adjacent hex unless otherwise indicated. Reach 10’ – Glaive; Guisarme; Lance, Heavy; Longspear; Ranseur. Reach 10’ and Threaten Adjacent – Chain, Spiked. Reach 15’ and Threaten Adjacent – Whip.

Trip – This weapon can be used to make trip attacks. If a counter-trip occurs, then the user can drop the weapon instead of being tripped. Trip – Bolo; Chain, Spiked; Flail, Dire; Flail, Heavy; Flail, Light; Guisarme; Halberd; Hammer, Gnome Hooked; Kama; Scythe; Sickle; Whip.

Vs. Charge – If you ready a “set vs. charge” action, then you do 2x damage if you hit a charging opponent. Vs. Charge – Halberd; Longspear; Shortspear; Spear; Trident; Urgrosh, Dwarven.

Resizing Weapons
When a weapon is resized, apply the following: a) Critical Threat range is unchanged. b) Damage Type (i.e., Bludgeoning, Piercing, or Slashing) is unchanged. c) The weapon’s weight doubles for each category it enlarges, or is halved for each category it shrinks. d) The weapon’s damage is changed according to the table on the right. Look up the current damage at its current size and the move to the left (if shrinking) or right (if enlarging) to determine the new damage(PH3.5 p114).
For example, if a Medium-sized creature with a Spiked Chain (which does 2d4 damage) was targeted with Enlarge Person, the resulting Largesized creature would be wielding a Spiked Chain that does 2d6 damage.
As another example, a Tiny-sized Grig decides it wants to wield a Spiked Chain and has one constructed. The new weapon would do 1d4 damage.

Tiny-sized
— 1 1d2 1d3 1d4 1d6 1d8 1d4 1d8 1d10 2d6

Small-sized
1 1d2 1d3 1d4 1d6 1d8 1d10 1d6 1d10 2d6 2d8

Medium-sized
1d2 1d3 1d4 1d6 1d8 1d10 1d12 2d4 2d6 2d8 2d10

Large-sized
1d3 1d4 1d6 1d8 2d6 2d8 3d6 2d6 3d6 3d8 4d8

Weapon Errata

Page 9

Dungeons & Dragons 3rd Edition Index – Equipment

3.5 Update

August 27, 2003

Weapon Equivalencies

The following weapons are the equivalent(DMG3.5 p27). For example, a Medium-sized creature’s Longsword would be considered a Short Sword in the hands of a Large-sized creature, or a Greatsword in the hands of a Small-sized creature. This does not take into account the cumulative –2 penalty on attack when using a weapon made for a creature of a different size.(PH3.5 p113)
Note: Some weapons do not match the weapon resizing rules exactly (i.e., not keeping the same Critical Threat range, not doubling in weight with each size increase, etc.). These discrepancies are indicated by an underline.

Weapon Family
Axe Axe Axe
Sword Sword Sword Sword
Pick Pick
Spear Spear Spear
Club Club
Flail Flail
Mace Mace

Damage
1d6 1d8 1d12 1d4 1d6 1d8 1d12 1d4 1d6 1d4 1d6 1d8 1d6 1d10 1d8 1d10 1d6 1d8

Critical
20 / x3 20 / x3 20 / x3 19-20 / x2 19-20 / x2 19-20 / x2 19-20 / x2 20 / x4 20 / x4 20 / x2 20 / x2 20 / x3 20 / x2 20 / x2 20 / x2 19-20 / x2 20 / x2 20 / x2

Type
Slashing Slashing Slashing Slashing Slashing Slashing Slashing Piercing Piercing Piercing Piercing Piercing Bludgeoning Bludgeoning Bludgeoning Bludgeoning Bludgeoning Bludgeoning

Weight
3 6 12 1 2 4 8 3 6 ½ 3 6 3 8 5 10 4 8

Tiny-sized Wielder
Greataxe — —
Longsword Greatsword
— —
— —
Spear — —
— —
— —
— —

Small-sized Wielder
Battleaxe Greataxe

Short Sword Longsword Greatsword

Pick, Heavy —
Shortspear Spear —
Greatclub —
Flail, Heavy —
Mace, Heavy —

Medium-sized Wielder
Handaxe Battleaxe Greataxe
Dagger Short Sword Longsword Greatsword
Pick, Light Pick, Heavy
Dart Shortspear
Spear
Club Greatclub
Flail, Light Flail, Heavy
Mace, Light Mace, Heavy

Large-sized Wielder
— Handaxe Battleaxe
— Dagger Short Sword Longsword
— Pick, Light
— Dart Shortspear
Sap Club
— Flail, Light
— Mace, Light

Weapon Errata

Page 10
WeaponAttacksElfDamageProficiency