Family Feud Using PowerPoint - Demo Version

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Family Feud Using PowerPoint - Demo Version

Transcript Of Family Feud Using PowerPoint - Demo Version

Family Feud Using PowerPoint - Demo Version
Training Handout
This Handout Covers:
• Overview of Game Template Layout • Setting up Your Game • Running Your Game
Developed by:
Professional Training Technologies, Inc. 2401 Waters Edge Dr. Granbury, TX 76048 Toll-Free: 877-4PTTINC (877-478-8462) www.pttinc.com [email protected]  Copyright 2006 - PTT, Inc.

Developed by Professional Training Technologies, Inc.
© Copyright 2006 - Professional Training Technologies, Inc., 2401 Waters Edge Dr., Granbury, TX 76048
This material is copyrighted and all rights are reserved by Professional Training Technologies, Inc. No part of this publication may be reproduced, transmitted, transcribed, stored in a retrieval system, or translated into any language or computer language, in any form or by any means, electronic, mechanical, magnetic, optical, chemical, manual, or otherwise, without the prior written permission of Professional Training Technologies, Inc.
We make every effort to ensure the accuracy of the material described herein; however, Professional Training Technologies makes no warranty, express or implied, with respect to the accuracy, correctness, reliability, of freedom from error of this document or the products it describes.
The names of software products referred to in this manual are claimed as trademarks of their respective companies.

INTRODUCTION
Table of Contents
Introduction................................................................................................................................... 4 Overview of Game Template Layout ............................................................................................5
Slide Design/Setup.................................................................................................................................. 5 Slide Components................................................................................................................................... 6
Setting up Your Game...................................................................................................................7
Resetting Your Game............................................................................................................................. 7 Testing Your Game ................................................................................................................................ 8 Saving Your New Game ........................................................................................................................ 8
Running Your Game.....................................................................................................................9
Controlling Game Flow ......................................................................................................................... 9
Where Do You Go From Here?..................................................................................................12

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INTRODUCTION
INTRODUCTION
Since Microsoft® created PowerPoint® in 1987, it has become the premier presentation software application. Recent improvements allow you to use your creativity and make creating presentations easier. In addition to allowing you to design templates and use animation, PowerPoint allows you to expand its vast capabilities by utilizing a little known feature - Visual Basic for Applications (VBA). VBA is the programming side of Microsoft Office applications.
This training manual merely provides an introduction to how this game was developed, as well as provide an overview of how to use it as designed. This handout does NOT provide access to the interworkings of the code. If you would like to purchase the version that provides password access to the VBA code so you can develop your own customized versions of this game, please feel free to contact PTT, Inc. at [email protected] We will be happy to explain costs/services provided with this purchase.
Please keep in mind that you MUST have your Macro Security set to MEDIUM or LOW (not recommended) for the code to work. Open PowerPoint, click “Tools”, “Macro”, “Security”, and set your security to MEDIUM. After accepting these changes, open the game template and click “Enable macros” when asked.
All efforts have been made to ensure this code is completely free of any viruses. We have locked down our code to not only protect our interests but your safety as well. However, PTT, Inc. will not be held liable for any problems you might encounter by using this product. Your use of this free demo accepts these restrictions/limitations.
You are free to change the background colors, images, etc. for use in your company/personal arena. However, please keep in mind that this code is designed to run based on the exact number of slides, slide order, and objects on these slides. Any changes to any of the above will render the code useless and your game will not work. As mentioned earlier, if you would like to purchase access to the code so you can customize your game to suit your needs, please read the info provided towards the end of this handout.
We hope you enjoy this free demo and have lots of fun with your audiences!

Microsoft® and PowerPoint® are registered trademarks of the Microsoft Corporation. Company or product names that are trademarks, registered trademarks or service marks are the property of their respective owners. Professional Training Technologies claims no ownership interest in the trademarks.

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OVERVIEW OF GAME TEMPLATE LAYOUT
OVERVIEW OF GAME TEMPLATE LAYOUT
Let’s take a look at the various components of the provided template.

Chapter
1

Slide Design/Setup
This presentation has our company colors and name on the Master Slide background. It can be modified as necessary to meet your needs.
If you decide to incorporate a separate Presentation Design to this template file, keep in mind that some of the text boxes, etc., might need to be moved around or some colors changed.
KIOSK Mode
This presentation has been set up to run as a KIOSK. That means all of the control has been taken away from the user and they MUST click on the buttons provided to manipulate the game. The purpose of this is to ensure the user can’t simply click the mouse anywhere to go to the next slide. Doing this would disrupt the flow of the presentation as well as invalidate a majority of the designed code.
The normal mode of a presentation is Presented by a Speaker. This option is what PowerPoint defaults to when you create a new presentation. You MUST change this option by clicking the Slide Show menu and selecting Set up show. Click the Browsed at a KIOSK option. Keep in mind that our template is already set up as a KIOSK. You will only have to set up ones you create without using our template. This will be explained in detail in a later Chapter
We will now take a look at the various components that make up this free demo game.

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OVERVIEW OF GAME TEMPLATE LAYOUT
Slide Components
The game shell file provided has all the code needed to run your game. The presentation is broken up into several components:
• Introduction Slide • Score Slide • Individual Questions
Introduction Slide
The Introduction Slide is merely a means of providing the user a button to initialize all of the code (which we will discuss later). The text on this slide can say anything you want as long as there is a Reset and Start button with the associated macro assigned to it.
Score Slide
The Score Slide consists of buttons that take you to the appropriate question. The slide has been designed five or ten questions, depending on which game you decide to use. You can NOT delete unused questions. As mentioned before, this requires code changes to be made.
The Score Slide also has images of the two players (teams) for your game. You may change these images without affecting game operation. However, the podium has two objects that MUST remain (the score text box and the name textbox inside the podium itself. Code looks for these objects and changes them based on game operation. For example the scores are automatically updated based on buttons clicked on actual question slides.
Individual Questions
The last section contains all of the Questions (either five or ten, depending on which version you use). Each question slide has a variety of buttons and objects that have specific names assigned to them. These objects can not be deleted. The code will fail and nothing will happen when you click the “Start” button and try to run your game.
This also applies to the number of choices per question. These free demos were designed to use five choices per question. Any additions or deletions to this will also cause the code to not work.
Let’s now take a look at how to set up your free demo game to be run:

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SETTING UP YOUR GAME
SETTING UP YOUR GAME

Chapter
2

Not that you understand how the slides are set up, let’s see what we need to do to get our game ready to run.

Resetting Your Game
If your game was saved in mid stream of playing or after it was completed, some of the textboxes might be hidden from view. If this is the case, you are not able to change the text those objects contain.
In order to reset your game to show all objects such that a new game can be created
• Open your game demo • Go to Slide Show Mode from Slide 1 • Click the Reset button. A message box will appear • Read it and follow the directions
Keep in mind that it might be easier to just re-open one of the demo templates and use that as a starting point for your next game. The above steps are really only beneficial if you are just changing a few things around.
Changing Questions/Choices/Point Values
Whether you are changing an existing game or starting with one of the free demos, the most important thing to remember when entering questions/choices/point values is that you merely highlight the existing text and type in new text. If you delete a textbox and try to create another one, the code will fail because it is looking for a particularly named object on that slide and you just deleted it. If that happens re-open the template and start over. You can, however, copy and paste the text that you had already correctly added.

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SETTING UP YOUR GAME
Testing Your Game
Once you have entered your text, you might want to test it out to see if it works. The only trick to testing your game is that you MUST start from Slide 1 in Slide Show Mode. You would click the Start button, enter the names of the teams (can be anything while testing). If nothing happens when you click the Start button, either you forgot to lower your Macro Security to MEDIUM or you must have accidentally deleted one of the objects on that slide. Sorry, but the code is very finicky. If you delete an object that the code is trying to manipulate, the code won’t work. If this happens, re-open the desired template and start over.
Resetting After Testing
After you have tested one or more question slides and are ready to move on, keep in mind that the textboxes might be hidden. If you might need them again, make sure you go to Slide 1, go into Slide Show Mode, and Reset your game again.
Saving Your New Game
Once you have entered all the desired text, it is a good idea to save your game with a new file name. Keep in mind that the templates have been created with the *.ppt extension. You might want to save your game as a “PowerPoint Slideshow (*.pps)” once it is ready to be played. This is done by clicking File, Save as, changing the Save as type dropdown to “PowerPoint Slideshow (*.pps)”.
Once you double-click the game from your Desktop or the folder it resides in, it will automatically open in Slide Show mode. Also, when you have completed your game and you click the Close button, the PowerPoint presentation game will automatically close.
This feature is not required for your game to work, it just looks little more professional when you start and finish your game. If for some reason you need to modify a *.pps file all you need to do is to open PowerPoint, click File, Open, browse to and select your PPS file.
Let’s now take a look at how to run your free demo game:

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RUNNING YOUR GAME

Chapter
2

RUNNING YOUR GAME
Now that you understand how to set up your games’ questions/choices/point values, let’s discuss the operation of your game.

Controlling Game Flow
Introduction Slide
As mentioned in an earlier Chapter, the Start button is used to initiate the code and get your team names. Once you have entered that information, you are taken to the Score Slide.
Score Slide
Each of the questions can be accessed by clicking the appropriate button at the right. It is not imperative that you click each one in order, but if you have taken the effort to set up your game in the order you want, it is usually better to follow that order. Keep in mind that each button utilizes the Action Settings feature to hyperlink to the desired slide. No code is assigned to the button.
Question Slide
Each of the Question Slides are basically the same. The only difference is the macro name assigned to that object that is used to control the flow of that slide. The concept of button operation is similar for each of them. However, do NOT change any of the macros assigned to the buttons because the game will not work.
One of the important concepts of these slides is that it is imperative that you remember which answer is behind which number. If you click the wrong number, you disrupt the flow of that question. There is no inherent button or code feature to “Undo” what you did!
Once the slide appears, the question will animate on. This top text box is set to animate automatically 1 second after the slide appears. If you desire to change this timing or set it to animate on a mouse click, you must right-click the border of the text box and click Custom Animation.
Since this game has no way of controlling which team goes first, you will have to devise your own way of knowing who pushed the button first in order see which Team gets to answer first.

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RUNNING YOUR GAME
Pass or Play (Lightning Round)
The design of the each new question is to have a member from each team try to decide the top choice. The team that chooses the highest rated choice gets to decide if they want to pass or play.
Once you determine how to decide which teams chooses first, and that team member selects a correct answer, you click the desired numbered button to the left and the answer will appear. If the Team member provides a wrong answer, you click the Wrong button and an “X” will temporarily appear.
If both team members provide an incorrect answer (you would have clicked the Wrong button twice), the next two team members get a chance. Whichever team gets the highest correct choice, gets to decide if they want to pass or play.
Question Play
Once the Team playing the question is decided, the rest of the question play is basically the same with one exception. If a team member chooses an incorrect answer, you click one of the three small rectangles at the bottom middle of the slide. If a team member chooses a correct answer, you click that choices number.
You repeat the above steps until either a Team gets all of the right answers or gets three strikes. At that point you click the Team button (Team 1 or Team 2) for the team that was answering this question. The code looks to see if all of the choices are visible and/or all of the strikes are visible and determines what to do. If all choices are visible without three strikes appearing, the team got the question right and 100 points is added to their score. You are then taken to the Score Slide.
If the team has three strikes, you are presented with a dialog box letting you know that the other team has an opportunity to steal the points. When you click the OK button to close the dialog box, one of the strikes disappears. The other team tries to get one of the answers right. If they do, click the appropriate numbered button next to that choice and it will appear. If not, click the remaining rectangle to get the red “X”.
Based on the real game, the team is given the number of points that are visible and only have to get one choice correct to steal the points. The code for this game is designed such that 100 points is awarded to the winning team regardless of how many choices remain to be answered (assuming the second team is stealing the points). This is due to the complexity of code required to keep track of which point values are visible at the time the question is stolen. Some day we might take the time to generate the code necessary to check the actual point values shown to determine the score, but for now this is all we have!
You could require the other team to get ALL remaining choices correct before awarding them the points, but to keep the flow of the game moving, one correct answer will allow the team to steal the entire 100 points. At this time you would go ahead and show the remaining choices so everyone knows the missing answers. It also makes sure the code runs correctly for the next step.
Next, click the Team button for the second team. The code will see that all choices are visible and not all strikes visible, and will award the other team the 100 points and take you back to the Score Slide.

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GameCodeTeamButtonPowerpoint